crux_mods: (Default)
Crux Fleet Moderators ([personal profile] crux_mods) wrote2013-01-29 11:07 pm
Entry tags:

FAQ

If your question is not answered here, ask in the comments.

Player Concerns
  1. What kind of game is this?
  2. How did my characters get here?
  3. What kind of characters are accepted?
  4. Can we app more than one character from a single canon?
  5. How many characters can we have at once?
  6. What if I drop a character?
  7. And a hiatus? How are those handled?
  8. Where do I go for plotting or talking to the mods? Not about problems, but just for fun.
  9. What do we need for activity check?
  10. How will we handle canon updates?
Character Concerns
  1. So, I'm playing a character that was played earlier, but the other player dropped them. What do I do?
  2. Can we have two different versions of the same character in the game at once?
  3. My character needs some kind of drug/food/medicine to live! What do?
  4. My character isn't human. How do we handle this?
  5. What if my character is dead?
  6. But what if my character's a ghost or a zombie or a vampire?
  7. What happens if my character dies in-game?
  8. All right, what about robotic characters? Transformers, Robot Masters, and the like?
  9. What if my character has pets or summoned monsters?
  10. Can my characters keep their ships and mecha?
  11. So, how about combat?
  12. So, what, no power limits?
  13. How do my characters communicate?
  14. Whoa, text? Is everything in English? Are there universal translators?
  15. Okay, so I've got my character, they're awake and know what's going on, they have a communicator... Now what?
  16. Military? Do I have to do that to get my ass-kicking on?
  17. How does money work?
  18. Can players influence worldbuilding or plots?
  19. My characters are actually giants. Where can they wander about?


Player Concerns ››
  1. What kind of game is this?
    A space exploration/adventure game with some slice of life flavorings. Check the Premise for more information.

  2. How did my characters get here?
    Most characters arrived four weeks prior to the opening of the game. In a desperate bid to return to Confederation space, the Admirality ordered an experimental alien device plugged into one of the Juggernauts, the Intrepid, and ordered it activated. Theoretically, the ship would have folded space and returned home, leaving a distortion wave for the rest of the fleet to follow.

    Instead, the ship disappeared for three minutes.

    When it reappeared, it looked as if it had been through hell. Parts of the ship were rusted beyond belief, other parts looked as if they'd just rolled off the assembly lines. Surrounding it, and inside it, were other vessels. Transport ships, piloted robots, designs no one had seen before. Inside, the Intrepid's crew were in bad shape, with few survivors. However, somewhere along the line, they'd picked up dozens of passengers, human and nonhuman.

    Working swiftly to avoid any permanent damage from exposure to space and possible radiation leaks, the mysterious passengers were collected, their possessions inventoried and stored, and the people sent to a care facility. There, they were cared for until they woke up. At least, that's how most characters arrive.

    Other characters might appear in different circumstances and fewer may have grown up on the Fleet and never known another life. However, these options need to be talked over with the mods.

  3. What kind of characters are accepted?
    At Crux Fleet, we will accept OCs, canon OCs, canon characters, canon AUs, CRAUs, cats, dogs, disco kings...

    Basically, if a character appears in a work of fiction and he has enough of a personality and background to be apped, then feel free. If your character is an AU of a canon character, and that AU is a published one (Evil!Cole McGrath/Good!Cole McGrath, DCAU!Superman/Red Son!Superman, 2003 Anime!Pride/Manga Pride), it's also fine. However, if you're going "I want to play Steve Rogers as a rule 63 alicorn", then you're probably going to be declined. For the purpose of characters with multiple possible storylines, only the canon ending will be considered, well, canon. This means male Light Side Revan, Good End Cole McGrath, etc. For ones that aren't so clear, such as the Mass Effect trilogy... Well, we'll see.

    Original characters from original universes will get heavier scrutiny than canon characters, mind. That's just how things go. Also, as long as your canon OC isn't some sue related to the main characters or way more powerful than them, it's fine. Mind you, they're still going to get heavier scrutiny, but they're not going to be outright denied.

    Characters who originate from the Crux Fleet universe will need mod permission and will need some heavy communication before they're accepted. As an exception to the AU ruling, we will accept AU characters that originate from this universe. Again, however, this will need communication with the mod team. Just in case.

    Silent protagonists (Chrono, Link, Persona MCs) will be accepted. Just go off of what the canon gives you in terms of personality and don't suddenly spring a "They're plotting to kill the Sultan of Agrabah" and we'll be good.

    If you are playing a CRAU, a character with previous game history, they'll be judged much like OCs will. We will need detail on any major developments they've had, how they've changed, and why.

  4. Can we app more than one character from a single canon?
    As long as they're not heavily involved with each other, yes. Playing Master Asia and Domon is a nono. Playing Batman and Bronze Tiger is just fine.

  5. How many characters can we have at once?
    Right now the limit is five. This is subject to change.

  6. What if I drop a character?
    Then they'll vanish into the background of the city or the Fleet. Or maybe they'll be taken by the entity that brought the Fleet there.

  7. And a hiatus? How are those handled?
    When your character goes on hiatus, they'll either fade into the background of the colony ship or the Fleet, go on a tour of duty on one of the warships if they sign up with the military, or possibly go on a scouting/trade/diplomatic mission. Another solution is that the dimensional transference caused lingering damage to their system, giving them a form of 'acclimation sickness'. To solve this problem, they would have to enter a stasis chamber for a brief period of time until they were in good condition again.

  8. Where do I go for plotting or talking to the mods? Not about problems, but just for fun.
    Please use the OOC community for plotting. If players wish to work out private plots amongst themselves, that is fine. The mods won't say anything. But any event planning or large plots should be put on the OOC community so that everyone can see and comment.

  9. What do we need for activity checks?
    Activity Checks will be performed once a month. To pass the monthly activity checks, you will need ten comments per character. If an activity check is failed two times in three months, the mods will ask you to drop a character. You must reply to an Activity Check, even if you've failed. Failure to do so will be regarded as a drop. There will be exceptions on holiday months.

  10. How will we handle canon updates?
    Sometimes dimensional travel has side effects on your brain chemistry, keeping you from remembering things clearly. Sometimes it's like you don't remember them at all, until they come back.

    Before you do a canon update, e-mail the mods. Ask for permission.

    If it's a canon update that involves losing a body part or something, we probably won't allow it. Learning something/skill upgrades/new powers/character development, we probably will. If it involves new weapons, they'll likely still be with the other stuff that came with the character and it just wasn't given to them because they didn't sign off on it when handed the inventory form.

    Expanding on the loss of limb/eye/etc.: The only way it could happen is if your character came in just after losing that body part, with the injury still fresh and the part right nearby to be reattached. If it has already been healed over, the doctors wouldn't bother unless asked.


Character Concerns ››
  1. So, I'm playing a character that was played earlier, but the other player dropped them. What do I do?
    Wormhole travel runs the risk of brain damage. Nothing serious, but sometimes there's some loss or alteration of memory.

    That or Arvel replaced the old character with another version for his own amusement.

  2. Can we have two different versions of the same character in the game at once?
    Sure. As long as they're different enough. Like, someone could play Iron Man from the comics and Iron Man from the movies and it'd be fine. However, if you were to play a character that's essentially identical, such as Krillen from the anime and Krillen from the manga, then that's a no-go.

    Still, we'd rather you asked the other player if it's cool with them, first.

  3. My character needs some kind of drug/food/medicine to live! What do?
    Relax. In the future, medicine is awesome. The doctors either have whatever your character needs on hand or they can synthesize it easily enough. The synthesized energy/material may be inferior to what your character is used to, however.

  4. My character isn't human. How do we handle this?
    They'll stay inhuman unless the player wants to alter them. In which case, they need to talk to the mods. We'll allow for partial humanizations if the player feels it's necessary. Keep in mind that the point of humanizing a character is to make it easier to interact with other characters, not to give them powers. Any attempts to make them stronger than they'd normally be will end in rejection.

    The Brave Little Toaster turning human: Fine. Gaining the ability to fire heat blasts: Not fine.

  5. What if my character is dead?
    Depends on how they died. If it's just after death and they died due to some disease or trauma, chances are good that the doctors can, and already have, saved them. Anything up to and including a bullet in the head can be fixed by future medicine.

    However, if there's too much damage to the body, then there's a risk that they may have to replace certain organs with cybernetics. If your character is missing a chunk of their brains, their head has been severed, or they've lost over half their body, they cannot be saved. So, instead, they will be pulled from the second the fatal damage started to occur, or right beforehand.

  6. But what if my character's a ghost or a zombie or a vampire?
    The Undead are tricky, as many don't have the usual life signs that would prompt the Fleet to rescue them. However, their brain activity is enough for the Confederation's sensors to pick up on and mark them for rescue.

    The unliving, like cybernetic beings, were hit particularly hard by the dimensional transference. Even if it's not usually possible for them, the shock to their systems knocked them out for a time. The Fleet's science doesn't have a terrible amount of experience with their kind of organism, but they did the best they could, storing the injured parties into stasis chambers until they could repair themselves.

  7. What happens if my character dies in-game?
    Then they're dead. The surgeons can work miracle workers, but if there's no heartbeat or brain activity... Well.

    They're dead, Jim.

  8. All right, what about robotic characters? Transformers, Robot Masters, and the like?
    All of the mechanical things are being inventoried or studied. That means the mechanical characters will wake up in a cargo bay with some very interested mechanics. There is some mistrust for mechanical life forms, but most will give them the benefit of the doubt and they'll be treated roughly the same as the organics once it's realized that, yes, they are alive and need care.

    Rather than being stored in a hospital, they're being kept in a hangar bay with their programming (or sparks, in the case of Cybertronians) removed from their bodies and placed into non-ambulatory computer databases. The databases cannot interact with each other in any way and have no connection to anything but monitoring systems. The Confederation has a very bad history with mechanical life forms and has gotten rather good at containing them.

    Giant robots will not be shrunk down unless the player wishes it. Mechanical characters can stay mechanical unless the player wishes it. However, giant robots will have trouble getting around the colony ship and military vessels. The colony ship was retrofitted so that mecha could move in the streets, but those are for emergencies. There are areas large enough, such as parks, for them to relax and interact with. Also, the crew will supply them with remote controlled drones for them to interact with people while their bodies are in the vehicle bays.

  9. What if my character has pets or summoned monsters?
    Ordinary pets likely did not survive exposure to the vacuum. Beings like Pokemon or summoned demons can be kept, as long as it's only at the limit to what your character carries in canon.

  10. Can my characters keep their ships and mecha?
    Yes. There's room for ships at most 100 meters in the various vehicle bays, and larger starships can be held by electromagnetic clamps. That said, the mods likely won't allow anything larger than five hundred meters in-game.
    As for mecha, yes, those will be kept. They will, however, go with the same size limits as the ships.

  11. So, how about combat?
    Combat will mainly be handled by two things.

    1) What does the plot need?

    2) What would be awesome and fun?

    We're not going to argue or keep track of power levels. If the players want to do that, it's fine. However, keep in mind that a lot of players aren't going to care a lot about engine performance and beamspam output. If players want to acknowledge between each other that Getter 1 is stronger than Gurren Lagann, then that's awesome. However, if the story calls for it, both of them might end up getting stomped by a Zaku.

    When it comes to fights, let everyone contribute. It's no fun if one guy Gokus the entire enemy force, even if he is Goku. If you're playing Nanoha and you're attacked by a bunch of goons on foot, tone it down so that the other folks with you can get some punches in.

  12. So, what, no power limits?
    Nope. No limits on your character's powers, as long as you don't powergame and/or godmode. Everyone is here to have fun, if your character can solve things instantly but that isn't in the plot, then just don't let them do that. It's fine if your character can read minds and unravel the mystery, or they're super strong and can annihilate a planet on their own. But this isn't a fic centering around them, there are other stars on the stage.

    The moment this starts being abused, the mod team will institute retroactive power limits on everyone.

  13. How do my characters communicate?
    They will be given the options to have communicators of various styles and make. It doesn't matter what kind, they essentially all do the same thing in different ways. A comm badge, a holo watch, a palmtop... It all ends up the same in the end. They can have video, audio, or text conversations at will.

    Anonymous posting is possible, but the identities of the anonymous poster is kept in the network's logs and administrators can see them if they want.
    Unless the comm devices are damaged somehow, there will never be an accidental broadcast of any sort. They got rid of those bugs centuries ago.

  14. Whoa, text? Is everything in English? Are there universal translators?
    No. The language used aboard the fleet is a language different from anything commonly used today. However, the fleet administration saw that language might be an issue, so characters were taught to read and speak Confed Standard, as well as the Common Galactic Trade tongue, while they slept. Most languages the characters would speak now are considered dead languages on board the fleet.

    Of course, this doesn't mean your character forgets their old languages. Simply that they know two new ones. Confed Standard is an easy, yet versatile language that covers pretty much anything they could wish to speak of. The Common Galactic Trade language is a much simpler language that focuses on numbers and items, and is really only used by merchants on trade vessels or starbases.

  15. Okay, so I've got my character, they're awake and know what's going on, they have a communicator... Now what?
    Your character will be given temporary housing for two to three weeks, enough to get acclimatized to life in the fleet, and will be expected to find something to do with their time there. They can join the military, work at a dry cleaner, become a scientist or a student... whatever. As long as they're doing something to make themselves productive. If they do not, they will be kicked out of the temporary housing and expected to find something to do. If two months pass without them having any sort of occupation whatsoever, then they will either be drafted or dropped off on either a friendly starbase or a neutral planet.

    Bear in mind, education is absolutely free. So there's really no excuse for those who don't want to work.

  16. Military? Do I have to do that to get my ass-kicking on?
    No! It is an option, but the city government recognizes that not everyone will want to join the military and obey orders and all that. So, instead, they have a civilian militia that allows them to field starfighters and mechanized platoons for self defense purposes. They lack the resources of their military fleet, but the members are mostly free to do whatever and act as they will.

    However, as part of the militia, they will have to go to bi-weekly training and make themselves available for sortie at all times. And the military can still boss them around when it comes to it, it's just that this way you don't get tossed into the brig for disobeying orders.

  17. How does money work?
    The Confederation is a post-scarcity civilization. With fabricators widely available, no one really wants for anything. Since supply is nearly infinite, demand has plummeted. Under normal circumstances, everyone is entitled to a home, health care, education, food, and clothing. However, due to the situation of the Fleet, they have no room for freeloaders. Everyone must be doing something, even if it's engaging in education or training. However, they are not picky about occupations, many citizens who find themselves unsuitable for the military or industrial work end up turning to the arts or take up a craft and a trade.

    With so many citizens turning towards production, they produce food, art, certain styles of clothes, and other objects that are either impossible or outright forbidden for the fabricators to create. In the Confederation as a whole, this lead to the creation of the credit. Those who perform a service get credits doled out from a limited amount that the Fleet has. They can spend these on the products created by other citizens, be it art, food, or hand-crafted furniture. The limits and workings of fabricators can be found in the technology section.

    So, for example, you have a bakery. Fabricators can make a loaf of bread instantly, but you won't have that fresh, hand-made bread whenever you want. Therefore, the baker sets a (fair) price, and someone who has received credits may buy it for as little as five credits.

    Nearly any job allows for the gain of credits. Being a student pays roughly as much as being in the military. Depending on their output, someone who works as a mechanic could make as much as an actor. While there are high-class people and areas, the differences between them and the 'lower-class' areas and citizens are mostly cosmetic. It's easy for a street sweeper to live as comfortably as a sports star, with the only real differences in their life being the amount of made goods vs. fabricated ones in their lives.

  18. Can players influence worldbuilding or plots?
    Players may submit ideas for major NPCs, races, locations, and plots in the submission post. The mods will decide whether to implement it from there. Minor NPCs may be created and dismissed on a whim, as long as they're used well.

  19. My characters are actually giants. Where can they wander about?
    Well, for one thing, we won't shrink them unless you specifically want it done. That said, the city streets have been widened to accommodate mecha and mecha combat, so people up to about forty feet high can wander around freely in there. Most public buildings have a ceiling of fifteen to twenty feet, unless they were built with gigantic 'guests' in mind, but private dwellings mostly top out at eight or nine feet.

    The halls in military ships are usually twelve feet tall, while the Uncontested Starfall has nineteen foot ceilings. The agricultural ships were made with moving vehicles, supplies, and livestock around, and so they have very tall ceilings, sometimes up to thirty feet. The supply tunnels for the Teuberg also the same height.
shitflashpointsays: (Default)

[personal profile] shitflashpointsays 2014-01-07 08:26 pm (UTC)(link)
Wow seriously am I first question? \o/

/cough. I have a few, actually, if you'd be so kind. c:

1) In regards to the types of characters that can apply, you don't specifically mention fandom OCs or CRAUs (game transfers) so I wanted to make sure they're acceptable? I'm presuming fandom OCs would have the same requirements as OCs and canon OCs, EG, harsher scrutiny, no direct ties to canon characters, etc. I also presume CRAUs would require detailed history from their previous game canon?

2) Could I have a little clarity please on the second paragraph of question #8? When does that apply? Before they wake up in the hanger bay?

3) How much trouble would Cybertronians in the 15 ft scale have getting around? If not shrunk down, would there be quarters to fit them? TFs in IDW use human holomatter avatars to access buildings and such, but I know that only goes so far.

Okay, I think that's enough to harass you with for now! Thank you!

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windchill: (Default)

[personal profile] windchill 2014-01-08 07:18 am (UTC)(link)
Are deaf characters also taught how to lipread Confed Standard and Common Galactic Trade in their sleep, or only text and (if they're oral) how to speak it? ... Is there a Confed sign language?

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[personal profile] windchill - 2014-01-10 09:55 (UTC) - Expand
starburned: (reading)

[personal profile] starburned 2014-01-09 06:02 am (UTC)(link)
Hi there! My questions relate to character placement once the game's underway!

I assume that since the newbie temporary housing is located on the Teuberg, that's where everyone's characters will start out -- is that correct?

On that note, will some characters end up moving to the other vessels as they find placements? And related to that, how will characters finding jobs be handled -- can one just assume that their (qualified) character will be allowed to join in whatever capacity fits them best, or will it need to be run by a mod or an NPC?

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[personal profile] starburned - 2014-01-09 08:01 (UTC) - Expand
ungrounded: Lafiel (Default)

[personal profile] ungrounded 2014-01-10 09:43 pm (UTC)(link)
Could I ask for more clarification on the ship rules, since I don't really know how to determine ship size -- either the ship Lafiel commands, or the Normandy II. Would 'crew size' be a good metric when physical sizes are unavailable? It's not perfect, but I figure it would be a good metric for plotting purposes.

(Of course, I should check to see if Lafiel can even fly the thing when she's the only one with the genetic engineering to interpret the sensors. No sense bringing it if it has to sit in the hold and gather space dust due to lack of the right crew out of stasis.)
devotedtothecore: (under examination.)

[personal profile] devotedtothecore 2014-01-13 05:05 pm (UTC)(link)
THIS LOOKS AWESOME and probably there will be more questions later but I have one of great importance at this minute:

Will characters have opportunities to gain their own ships in the course of the game? Not necessarily HUGE ones but even scout-class type affairs for small crews and the like.
senseandcecilbility: (gambling)

[personal profile] senseandcecilbility 2014-01-13 09:42 pm (UTC)(link)
Question: Does Earth still exist?

No need to answer if that is a spoiler! It's just that some of my reserved character's powers are territorial. In this case, he would be able to keep the same level of power he has in canon if Britain was still around, even if far away. It doesn't need to be "Britain" nowadays, but if the island still exists in Crux verse and is populated by humans, he would be fine. If Britain was nuked, sunk, etc, that would have an impact on his powers.

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senseandcecilbility: (Totally caught red-handed)

[personal profile] senseandcecilbility 2014-01-14 01:47 am (UTC)(link)
Oh no, another question ;;

Kevin here would be a CRAU from Exsilium, where characters were given special weapons to foster character development.Each player was supposed to come up with their own weapon. In Ex, Kevin was given a device that helped him canalize his divine nature into healing. It was... very special, and had a limitation to avoid godmodding. The question is: would special items acquired in other games be allowed in Crux?

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istolemyship: (Huh//That's a headscratcher.)

[personal profile] istolemyship 2014-01-14 12:51 pm (UTC)(link)
Uh, hi. I'm, ah, considering apping this blockhead here, and if possible, he'd be bringing his ship with him (the XGP's definitely under the size limit!) but if he does, there's a… wee little snag involved.

In canon, the XGP requires a bio-android named Melfina to operate; she controls basically all of the ship's functions, from navigation to engines to sensor readings. Without her, the ship is pretty much a giant paperweight with a really snarky computer AI.

Would there be a way to work with/around this in-game? Like, installing a computer to handle Melfina's functions, or some such? Gene's no slouch of a pilot but he's really good with the XGP because grappler mode for kicking ass and general utility and he'd definitely want to keep his ship given half the chance. (Supplying the things a grappler ship requires, like ammo, batteries for peripherals, more peripherals, etc. is probably doable, I'm guessing.)

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[personal profile] space_princess 2014-01-14 03:33 pm (UTC)(link)
Hi there, are there any indoors locations where a 66-foot alien hybrid might be able to hang out?

Tsumugi wouldn't have much issue getting around and interacting with people, as she can use one of her tentacles as a human-sized proxy, but I was wondering if there'd be a place for her to stand.

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[personal profile] ex_honoring451 2014-01-15 12:32 am (UTC)(link)
Just a quick check: how do you guys feel about characters from published material based on an existing franchise that isn't considered canon, like books, games, etc.? I'm looking at bringing this lady here, who is based on a character I play in Star Trek Online. Could I app her as a canon OC?

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ja307020: (looking)

[personal profile] ja307020 2014-01-15 01:57 am (UTC)(link)
I am thinking about apping this butthead from the Tron series, but I have a question: since he's in this insane twilight zone between an AI character and a human character, would he be OK to play as-is? (Basically, he's Disney's version of what a firewall looks like inside the computer system, but I'd be looking to play him as a program on the loose in the normal world so that he can actually interact with people-- very clearly not human and with a lot of AI disadvantages like reprogrammable brain on a plate, but otherwise human-on-the-outside ancient ninja assassin.) I'm cool with him undergoing some kind of quarantine period and/or having techs going through his identity disks to look at his code since setting-wise that would make sense given their AI paranoia.

OR, if that would be a logistical problem, would it be better to humanize him? Canon has some fun rubber science that would allow for it.

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edward_hyde: (Default)

[personal profile] edward_hyde 2014-01-15 02:07 am (UTC)(link)
Could I get a clarification on the pets rule, please? :0 It says that it's "likely" that non-magical pets would not survive, but I'm not sure if that's meant to be a total ban or just that people should keep the numbers down.

I ask because I have a Skyrim OC I've been looking to play again, and he has one of the game's war dogs - who in terms of actually contributing to story are basically adventuring/combat sidekicks like Pokemon (minus the superpowers) instead of "can my character bring a completely mundane housecat or goldfish."

Thank you for your time. :3

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allotherways: (Default)

[personal profile] allotherways 2014-01-15 01:38 pm (UTC)(link)
Does the "different enough" rule allow for having multiple Doctors (assuming different regenerations of course)? It looks like it should but I thought I'd check before making my mind up about whether to app or not since someone's reserved Eleven.

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meddler: (Me and my TARDIS)

[personal profile] meddler 2014-01-15 10:06 pm (UTC)(link)
OK! Quick question.

So, the Doctor is allowed to keep his TARDIS. Since it's capable of a lot of hax time travel and stuff, how would you like this handled in-game? Would a possible permissions post be good, or are you cool with leaving the TARDIS and its limits up to player discretion?

Also, given the fact that multiple Doctors are allowed, COULD regeneration as an ability be nerfed? (or... if one of the Doctors DOES end up regenerating, they just regenerate back into... their current incarnation or something?)
Edited (as I was doing my app another question came up.) 2014-01-15 22:25 (UTC)

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01001001: (Default)

[personal profile] 01001001 2014-01-17 03:44 pm (UTC)(link)
Another robot question here!

You've stated that mechanical beings are mistrusted (which gets me excited, let me tell you); because of this, might they be discouraged from joining the military or contributing to any similarly vital position where they could be responsible for the safety of the organic crew and civilians?

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sharkastic: (#haa.......)

[personal profile] sharkastic 2014-01-19 10:07 am (UTC)(link)
Hello! I noticed that the Colosseum holds sports tournaments, so I was wondering whether Arrivals would be permitted to compete somehow/at some point! Basically wondering about the scope/nature of the competitions, or if there were smaller scale things available etc. This character is going to be pretty concerned with keeping his competitive form, so I was just curious about the avenues available for doing that. :D

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blight_phoenix: (Default)

[personal profile] blight_phoenix 2014-01-20 02:58 am (UTC)(link)
Okay, we THINK we're good on this, but we talked it over and wanted to ask *just* to be certain:

If you're not familiar with Borderlands, it's a very loot heavy game. "870 Gajillion Guns" is part of the tagline, after all. So myself and some of my other potential castmates were wondering just what would be allowable in terms of inventory of various gear from the game's universe. Such as a limit on how many, and how powerful, they can be. If you want examples, we've got dozens.

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shitflashpointsays: (serious: profile)

[personal profile] shitflashpointsays 2014-01-21 01:50 am (UTC)(link)
Quick question(s) about character belongings (which again hopefully isn't already here and I missed it).

How much of their personal effects do they come into the game with? Just what's reasonably on their person? And do you require these listed on the application if they are fairly mundane?

On that note, does military grade weaponry quality as mundane or special? (LOL Depending on the canon point I choose, she could be lightly armed or have a small arsenal stashed on her person.)

Yet ANOTHER note, I imagine robotic characters are relieved of their weapons as well as their bodies at the start, but are those weapons returned later when they are deemed trustworthy? What about weapons that are integrated into their bodies?
helloimhomestuck: (Have you come to see my bwead singalongs)

I'm not actually apping this guy here but I'm too lazy to switch out

[personal profile] helloimhomestuck 2014-01-21 04:03 am (UTC)(link)
Hey mods! I was just wondering how okay it is to Break the Fourth Wall in this game? Like is it okay for a character to recognize another a long as you have permission or is it just a big "no-no"?

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littlecrowgirl: (Little Thief)

[personal profile] littlecrowgirl 2014-01-21 07:31 pm (UTC)(link)
This isn't exactly for Kay, but for a future character I'm possibly apping.

How will canon updates work in this game? Are they allowed/anything special about them as far as IC reasons go? The reason I ask is so I can pick a proper pull point for one of my future characters, and it's huge to his character arc!


Thanks~!

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razorsaw: (Shoutmon X4)

[personal profile] razorsaw 2014-01-22 07:27 am (UTC)(link)
Hello. o/ I had two question, and both relate to the matter of "pet" characters.

The first one relates to Digimon. Now, games very rarely allow characters from this franchise to come in without their digimon partners, on the grounds that Digimon can talk and are thus more "fully realized" than Pokemon characters. However, in my experience, that can often feel like limiting both; a "tamer's" digimon is very important to them, and a digimon can't usually evolve without their partner, thus making it difficult for either to realize their full potential.

Furthermore, in my experience, people very rarely ever actually play the Digimon, so trying to arrange for someone to app into the game with you can be a nightmare. Add into the issues of ooc communication that naturally come with two separate characters in rp, and the whole experience can effectively take the wind out of one's sails for either side of the equation.

Anyway, that's just my case, and I respect your final decision. Would characters be appable with digimon partners?

The next question is similar, and relates to the Precure franchise. Some series, not all of them mind you, have the girls rely upon fairy partners to transform into magical girls (ex. - in Heartcatch, the fairies generate the "Heart Seeds" the girls need to transform; in Suite they use the Fairy Tones, little jewel-like creatures, to activate it; and in Dokidoki! the fairies turn into their transformation Communes themselves). As such, without them, they're not very "magical" at all.

The issue I keep running into is that, like Digimon, the fairies are capable of talking, and thus are considered individual characters. However, in most cases, they are also secondary characters who don't get a lot of focus (in fact, the series where the fairies don't facilitate transformation are the ones where they are typically more realized). They sometimes get the off episode of focus, but more often than not they are relegated to support. Thus, fewer people want to play them than even the Digimon case, and it's next to impossible to get someone to app just so your character can transform.

Then there's, of course, the issue that without them, you'd effectively be playing a magical girl who doesn't get to be magical. Again, though, just making my case, and I will respect your final decision. ^_^ Sorry for the teal deer.
tinywife: (Default)

[personal profile] tinywife 2014-01-23 05:21 am (UTC)(link)
I do have a few questions, actually.

1. Medical technology. I know the medical technology of the future IN SPACE is pretty advanced. So I guess the question is how much can your character get themselves maimed? I mean, I know dead is dead. But how close to being dead can a character be? I mean, obviously if a character is caught in an explosion or something, or headshot or whatever, it's game over. But how much damage can a character sustain and survive with awesome medical technology.

2. This one has a couple of different parts. How does being a student actually work in the fleet? Is it really test oriented? Do you have to go to a lot of classes? Is there a lot of sleep-learning involved? I'm mostly asking because Pinoko, for example, has a lot of practical skills of being a 21st century surgical (and trauma) nurse. She however has huge test anxiety. So would she be able to get a job with the fleet's medical services and just somehow get brought up to speed on all the space technology/xenobiology that she would need, or would she have to get a job as a student to learn those things?

TLDR - Can a character get a job with their pre-existing skill-set and just be brought up to code on what they're lacking through practical means, or do they need to go to school to catch up?

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[personal profile] asyrene 2014-01-23 12:44 pm (UTC)(link)
Following up with some slight clarification to the 'What if my character isn't human?' by taking it up a notch; what if the character is mythological in nature? Case in point this cutie, but more or less, a dragon, centaur or Harpy?

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blue_screened: (pic#7338488)

[personal profile] blue_screened 2014-01-27 12:09 am (UTC)(link)
Quick question about mechanical lifeforms - what would happen to those that can't have their programming separated from their bodies? Robots in Saga have quite a few similarities with organics (they bleed, females can get pregnant, etc.) and their circuitry is pretty much the equivalent of internal organs in regards of being delicate and hard to replace.
pterosaur: (Default)

[personal profile] pterosaur 2014-01-27 01:45 am (UTC)(link)
Hello!

You mention that inhuman characters "stay inhuman unless the player wants to alter them. In which case, they need to talk to the mods." Is it possible for a character to be partially humanized? I assume they'd have to have this happen upon arrival?

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