Entry tags:
SUGGESTIONS
Do you have an idea that could benefit the game somehow? A possible plot idea? A game location you'd like to see? Something along those lines?
Post them here. The mods will review and consider them. We do not promise that your suggestion will be implemented right away, or even used at all, but every entry will be read and discussed.
Post them here. The mods will review and consider them. We do not promise that your suggestion will be implemented right away, or even used at all, but every entry will be read and discussed.
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I apologize if this is out of line! ^^;
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I just didn't want the Network to end up more important than log posts for interactions.
Still, I'll see what my co-mod thinks of it. Maybe we'll put it up to a player vote. If they want it, we'll implement it.
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Unfortunately, Dreamwidth profile code is weird and it won't let me change their colors!
It should read
but it just isn't. So what I meant to do earlier was go from black to a darker shade of grey. I just got caught up in other things. I really am sorry.
EDIT: Except that doesn't seem to work, either, because it goes all black on Tropospheric Purple once you click a link. This is going to be a tad frustrating, but I'll continue to fiddle with it and try to find something that will work.
I do apologize for the inconvenience.
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The profile should be much more legible for you now.
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As it is, now, the main comm is a little overwhelming to scroll through, and it'd be a lot easier to discern context, whether a log is open or intended for someone specific, etc. if they were similarly formatted. (Not to mention, any content that might need warning for, in the future, it'd be a good idea to have as up-front and easy to find as possible.)
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Sure, I can whip something up along those lines. It won't be today, but perhaps over the weekend I'll have something finished.
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I was wondering if you guys were considering world exploration/episodic sort of plotlines.
I kind of had an idea where players could submit and run planets, for perhaps a two or three day max. Naturally, anything player run would have to be approved and generally broad enough or well staffed enough for a large audience.
For example, if I came up with a blue green planet that a canned distress signal has been playing for the last three hundred years... On the surface, there is no signs of intelligent life, but the deserted and destroyed remains of civilization, overgrown and wild. The animals are easy prey for hunters, treasures and scavengable parts are there to be found, and the fruit is delicious and ripe. EXCEPT... Over the course of the day... Those who explore the place either experience manic euphoria or slow building rage. Main objectives, get everyone back and detoxed of the atmospheric gasses.
OR.
I came up with a world where the locals believed those who landed on the planet were gods. Fed and lavished them all with food and jewelry ... with the intent of killing them to eat, and take their power.
OR.
A perfectly smooth, flat orange world where no animal trod upon, and no plant grew, but the world itself whispers quiet words into the explorers minds.. asking to be taken away to somewhere he can grow.
OR... well you get the idea. IN GENERAL, I figure, it has to either have an element that lets players bounce off each other wildly/show off their characters... or have a plan for running a short term, large audience mini plot. The only requirements are that it basically has to be done in that time limit.
Can be anything from evacuating a city from a planet about to be destroyed, or simply escaping a nefarious higher power. Sort of that Star Trek episode thing going on.
It would, on the plus side, free the mods up to put plot into things at your leisure, and let players splort out creativity without needing to be checked, because, after all, one world doesn't mean the next one has to be anything like it.
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And, actually, yes. That's part of the reason for this post, so players can suggest that kind of thing! Once everyone was comfortable enough, I was hoping player-run plots would pop up. (Lord knows I'm too slow for much more than planning, myself!) I've no issue with letting players go off on a scouting/survey vessel and chilling out on a planet for a little bit.
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(Anonymous) 2014-05-03 07:47 pm (UTC)(link)sa
(Anonymous) 2014-05-05 01:00 am (UTC)(link)It gives a better explanation about the need for a mod plot as opposed to a player plot. It also has good suggestions on what will bring higher interest in an event.
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(Anonymous) 2014-08-03 09:24 am (UTC)(link)here is a link to the original comment http://rpanons.dreamwidth.org/47715.html?thread=139923811#cmt139923811
some of the suggestions seem a little vague so please allow me to elaborate below
re: advertising, i think what you did in this month's atp is great so no need for improvement there my only suggestion would be to continue advertising on rpanons to let everyone know crux fleet is under a new mod
re: player positions, ive seen this suggestion come up several times calling for important positions on the fleet to be available for player characters instead of having it done entirely by npcs
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As for point two, I know the previous mods were against that. As for myself, I highly believe that characters should take important positions. Which is why I've really tried to push for people to volunteer to make plot deciding decisions or approach me with what they want. If it were up to me (which it is) and a perfect world (which it isn't), I would have a fleet with player characters manning the helms and mod NPCs only in the spots where I need to directly control the game (Admiralty and plot related NPCs). I guess I wasn't making the point that I want a very player driven game clear enough because I've seen this suggestion across a couple memes.
In short, if someone steps up, messages me, and says "I'd like my character in X spot", I would be more than happy to work with them to get them in that position. I've wanted that from day 1 of me being a mod.