crux_mods: (Default)
Crux Fleet Moderators ([personal profile] crux_mods) wrote2013-12-29 06:06 pm
Entry tags:

SUGGESTIONS

Do you have an idea that could benefit the game somehow? A possible plot idea? A game location you'd like to see? Something along those lines?

Post them here. The mods will review and consider them. We do not promise that your suggestion will be implemented right away, or even used at all, but every entry will be read and discussed.
roboticist: (Default)

[personal profile] roboticist 2014-01-16 07:37 pm (UTC)(link)
I don't know if this is a think you guys are actually planning on implementing, but if there's going to be an internet, separate communities for network posts vs live posts might be a good idea? They're very different playstyles and I think mashing them together might be to the detriment of both.

I apologize if this is out of line! ^^;
starlarking: (Damn it. It's not the tick.)

[personal profile] starlarking 2014-01-17 12:38 am (UTC)(link)
Just wanted to point out that if you look at the community profile while on purple troposphere site scheme (which is nicer on the eyes, for me) the links are invisible unless you highlight them. So perhaps those should be hardcoded to display in a more visible color? A minor note, no real complaints here!
starlarking: (It's a gigantic pain in the ass: but...)

[personal profile] starlarking 2014-01-17 12:58 am (UTC)(link)
Dreamwidth profiles eating code, sigh! I figured it had just slipped through the cracks, and all, and at least it works if highlighted for me, so I'll live. Thanks for taking the time to look!
starlarking: (Default)

[personal profile] starlarking 2014-01-17 01:37 am (UTC)(link)
It is indeed, much more readable. Thanks a bunch!
meteorshots: (Default)

[personal profile] meteorshots 2014-02-12 01:38 am (UTC)(link)
More of an organizational concern than anything, but would it be possible to implement a sort of standard format header for logs (the basic who, what, when, where type of thing)?

As it is, now, the main comm is a little overwhelming to scroll through, and it'd be a lot easier to discern context, whether a log is open or intended for someone specific, etc. if they were similarly formatted. (Not to mention, any content that might need warning for, in the future, it'd be a good idea to have as up-front and easy to find as possible.)
pivotpoint: (Default)

[personal profile] pivotpoint 2014-02-19 09:56 pm (UTC)(link)
I was wondering if we could get a simple weather calendar? The "Weekly Network News" updated to a "Cleansing Rain" had been in the city, however it's not clear when the rain stopped/if it had stopped? I understand keeping something vague and letting the players have some sense of freedom however it would be awkward if some posts accidentally got contradictory because people aren't/weren't paying attention to what's already been posted in the community.
pivotpoint: (Default)

[personal profile] pivotpoint 2014-02-19 10:14 pm (UTC)(link)
Wonderful. Thanks for listening, and the swift reply. Your hard work is appreciated.
soul_sister: (A little to the right. Yeah by the couch)

[personal profile] soul_sister 2014-03-13 03:39 am (UTC)(link)
A THOUGHT I HAD PONDERED EARLIER TODAY.

I was wondering if you guys were considering world exploration/episodic sort of plotlines.

I kind of had an idea where players could submit and run planets, for perhaps a two or three day max. Naturally, anything player run would have to be approved and generally broad enough or well staffed enough for a large audience.

For example, if I came up with a blue green planet that a canned distress signal has been playing for the last three hundred years... On the surface, there is no signs of intelligent life, but the deserted and destroyed remains of civilization, overgrown and wild. The animals are easy prey for hunters, treasures and scavengable parts are there to be found, and the fruit is delicious and ripe. EXCEPT... Over the course of the day... Those who explore the place either experience manic euphoria or slow building rage. Main objectives, get everyone back and detoxed of the atmospheric gasses.

OR.

I came up with a world where the locals believed those who landed on the planet were gods. Fed and lavished them all with food and jewelry ... with the intent of killing them to eat, and take their power.

OR.

A perfectly smooth, flat orange world where no animal trod upon, and no plant grew, but the world itself whispers quiet words into the explorers minds.. asking to be taken away to somewhere he can grow.

OR... well you get the idea. IN GENERAL, I figure, it has to either have an element that lets players bounce off each other wildly/show off their characters... or have a plan for running a short term, large audience mini plot. The only requirements are that it basically has to be done in that time limit.

Can be anything from evacuating a city from a planet about to be destroyed, or simply escaping a nefarious higher power. Sort of that Star Trek episode thing going on.

It would, on the plus side, free the mods up to put plot into things at your leisure, and let players splort out creativity without needing to be checked, because, after all, one world doesn't mean the next one has to be anything like it.
soul_sister: (On top of the world)

[personal profile] soul_sister 2014-03-13 05:31 pm (UTC)(link)
Awesome! It's good to hear. I can't wait to get into the exploration!

[personal profile] chaoscontroller 2014-05-02 07:33 pm (UTC)(link)
This one is regarding the activity checks. It is common for other games to post a list of the dropped characters in an activity check results, specially if you are granting a grace period. It might be surprising but a lot of people don't notice they were removed until they see it in the occ community.

[personal profile] crux_npcs 2014-05-02 09:31 pm (UTC)(link)
Good idea.

(Anonymous) 2014-05-03 07:47 pm (UTC)(link)
I think the game could benefit from raising interest inside and outside the game. For the outside, putting up game ads on rpanons could let people know that the game's still alive. Inside, perhaps another game-wide plot will raise player interest. It will also look good for potential appers to see how and what sort of plots run here.

sa

(Anonymous) 2014-05-05 01:00 am (UTC)(link)
Someone suggested on the Crux Fleet thread on rpanons to give you this link: http://rpanons.dreamwidth.org/44566.html?thread=130515222#cmt130515222

It gives a better explanation about the need for a mod plot as opposed to a player plot. It also has good suggestions on what will bring higher interest in an event.

(Anonymous) 2014-08-03 09:24 am (UTC)(link)
im not the anon that wrote this comment, but i thought you should see this as it is a list of suggestions for the game

here is a link to the original comment http://rpanons.dreamwidth.org/47715.html?thread=139923811#cmt139923811

some of the suggestions seem a little vague so please allow me to elaborate below

re: advertising, i think what you did in this month's atp is great so no need for improvement there my only suggestion would be to continue advertising on rpanons to let everyone know crux fleet is under a new mod

re: player positions, ive seen this suggestion come up several times calling for important positions on the fleet to be available for player characters instead of having it done entirely by npcs